public interface LocalEnvironmentUI
LocalEnvironments
as a UIPosition
element inside the system model.Modifier and Type | Field and Description |
---|---|
static boolean |
applyOutdoorClutter |
static LocalEnvironment.Environment |
environment |
static double |
height |
static LocalEnvironment.OutdoorClutterMode |
outdoorModel |
static Distribution |
probExceeding |
static double |
prop |
static double |
stdDev |
static String |
title |
static double |
traditionalBuildings |
static boolean |
useBEL |
static boolean |
userDefined |
static double |
wallLoss |
static double |
width |
Modifier and Type | Method and Description |
---|---|
boolean |
applyOutdoorClutter() |
LocalEnvironment.Environment |
environment() |
double |
height() |
LocalEnvironment.ClutterEnvironment |
localClutter() |
LocalEnvironment.OutdoorClutterMode |
outdoorModel() |
Distribution |
percentageOfLocations() |
Distribution |
probExceeding() |
double |
prop() |
double |
stdDev() |
double |
traditionalBuildings() |
boolean |
useBEL() |
boolean |
userDefined() |
double |
wallLoss() |
double |
width() |
static final LocalEnvironment.Environment environment
static final double prop
static final double wallLoss
static final double stdDev
static final boolean useBEL
static final Distribution probExceeding
static final String title
static final double traditionalBuildings
static final boolean applyOutdoorClutter
static final LocalEnvironment.OutdoorClutterMode outdoorModel
static final boolean userDefined
static final double height
static final double width
LocalEnvironment.Environment environment()
double prop()
double wallLoss()
double stdDev()
boolean useBEL()
Distribution probExceeding()
double traditionalBuildings()
boolean applyOutdoorClutter()
LocalEnvironment.OutdoorClutterMode outdoorModel()
Distribution percentageOfLocations()
LocalEnvironment.ClutterEnvironment localClutter()
boolean userDefined()
double height()
double width()
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